The Bloodborne Saga: A Tale of Remakes and Unfulfilled Dreams
In a recent revelation, it has come to light that the now-defunct studio, Bluepoint Games, had an ambitious vision to remake the beloved PS4 classic, Bloodborne. The studio, known for its meticulous remakes, pitched the idea to Sony, and it seemed like a promising venture. However, this story takes an unexpected turn, leading to a series of missed opportunities and a controversial decision.
The proposal, according to a Bloomberg report, was accepted by Sony as it made financial sense. But here's where it gets controversial: FromSoftware, the original creators of Bloodborne, stepped in and put a halt to the project. Despite Sony owning the rights, FromSoftware's influence as the original developer on PS4 proved decisive. They didn't want a remake, and their word carried weight.
Bluepoint Games, undeterred, persisted with their vision. They pitched the idea multiple times, and for a while, it seemed like the remake was a real possibility. But the project never materialized. The studio also tried to update their previous masterpiece, Shadow of the Colossus, but Sony turned down that idea too.
And this is the part most people miss: Bluepoint Games didn't give up easily. They approached other PlayStation studios, proposing new projects within established franchises. A spin-off of Ghost of Tsushima was one such idea, but unfortunately, none of these proposals were approved.
The studio's persistence paid off to an extent, as they were given the opportunity to work on a live service God of War game. The concept, as revealed by Bloomberg, was intriguing: Atreus, the beloved character, had fallen into Hades. Players would control different versions of Atreus, battling through Greek hell, with cooperative gameplay and ongoing support. However, the project faced challenges, and the studio struggled to make progress.
According to sources, Sony eventually lost confidence in Bluepoint Games' ability to deliver a successful project on their own. They couldn't find a suitable partnership, and as a result, the studio was shut down. The final nail in the coffin was the announcement of the God of War Trilogy Remake, which excluded Bluepoint Games entirely.
This story raises questions about the dynamics between developers and publishers, and the power struggles that can occur. It also highlights the risks and challenges of live service games. What do you think? Should Bluepoint Games have been given more support, or was Sony right to pull the plug? The floor is open for discussion.